![rpg maker mv yanfly equip skill condition rpg maker mv yanfly equip skill condition](https://forums.rpgmakerweb.com/proxy.php?image=https%3A%2F%2Fimgur.com%2FDY06aIE.png)
It would be so much more convenient to be able to have the select conditions be conditional based on if the character is equipped with a ranged or melee weapon. One skill that includes example 1 from above, and one that doesnt.
![rpg maker mv yanfly equip skill condition rpg maker mv yanfly equip skill condition](https://forums.rpgmakerweb.com/proxy.php?image=https%3A%2F%2Fimgur.com%2FB5Z6iQd.png)
Though if the character is using a crossbow or bow for example, I don't want the above conditions to apply. The problem is, so far I have created two different 'attack' skills and two different 'double attack' skills, etc. Version 1. Version 1.20: 2018-Mar-16 - compatibility with EIS Shop System - updated for RPG Maker MV version 1.5.0 Version 1.10: 2017-Feb-23 - Added info from YEP shopcore.
#RPG MAKER MV YANFLY EQUIP SKILL CONDITION UPDATE#
So if the character is equipped with a sword or other melee weapon, then this skill will have the following: Now works with Yanfly Shop core (put BM Equip below Yanfly Shop) Works with EIS Shop System Update Information. But, I would like conditions applied to this attack based on which weapon they are equipped with. Once my character learns this skill I want them to be able to use it regardless of their weapon. Hopefully this is a better example: I want a skill called charge attack, does a bit more damage than a normal attack but at a small mp cost. The skills won't be tied to weapons, and the only thing i'm having trouble with is making the 'select conditions,' conditional based on the weapon type. My way is very simple, I am just having trouble adding an "if" statement the correct way. You can set the max number of conditions that will be available in this menu by clicking on the button below the menu. To the left is the menu titled 'Conditions' which contains the existing conditions that you may choose from to edit. This is what I have so far for the basic attack (which doesn't work, all attacks are treated as melee attacks whether using a bow or sword):Īnyone know any way to make this work? I appreciate any advice or tips! Conditions (RPG Maker 2000) This is the section linked to the Hero and Monsters Sections of the Database. One skill that includes example 1 from above, and one that doesn't. If you are looking for an MV version of this plugin, theres a highly likely chance you can find an alternative of it from Yanfly Engine Plugins, Fallen Angel Olivia, Atelier Irina, and Arisus Dollhouse as the VisuStella MZ plugin library is created by these same individuals. The problem is, so far I have created two different "attack" skills and two different "double attack" skills, etc. VisuStella MZ plugins are specifically made for RPG Maker MZ. I have a decent understanding such as: for my melee skills I want to use:Īlso, I can get the animation sequences to work just fine using Ranged weapons can hit any target and attack from any row. If I have a melee weapon I want to be able to hit the front row only, and can only attack from row 1 or 2. So I am using yanfly's ROWS and Animation Sequences.